Higher purpose – Banksy’s Dismaland

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Banks’s “Dismaland” is a good example of how to design for meaning by using a theme and the power of stories with a higher purpose in mind.

“You got to go in there and experience and think and wonder and maybe get mad or maybe laugh. It’s all here. That’s a deeper entertainment than I think any other theme park would have.” Jeff Gillette

More information about Banksy you can find here

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